I have 25 Orks in all currently, 5 in a command and the other 20 in two 10 Ork squads for da' boyz. While not intented to be exactly like Gamed Workshop Orks, I will be using a lot of the same terminology when setting up my force since I love the fluff so much.
I will be using them in Fast and Dirty 4.0 and have already played a test game with them. I'll do a batrep for the next game I play.
'Da Command:
Da' Boss and 'is Orks. |
'Dis one luvs da' rokkets! |
Da' Mek' Boy and 'is shocka' thingy |
'Dis one has Dakka |
'Da current Boss. You lissen to 'em, ya lousy grots! |
The Mek Boy looked like it was meant to be some sort of power armor originally. I decided to sculpt a nice heavy battery back pack and add a Tesla cannon of sorts. I need to add the coils still but it has shaped up nicely.
I didn't do much to the heavy gunner in the squad other than shave the horns on the helmet off. The current warboss is a great sculpt, but I plan to sculpt my own much beefier warboss eventually. This current boss will then probably be swapped to the role of commander for a Nob squad.
Sorry about the lighting in the first picture!
'Da Boyz:
"WAAAAAAAAAAAAAGH!" |
"Orks! Orks! Orks!" |
'Da rides:
I figured my Orks would be needing to get places, and being my human army has a couple of tanks, I needed something to help shift the balance. The command squad has some anti-tank firepower, but there's only so much one squad can do!
"Look at 'dos beautiful teef!" |
Lastly I am scratch-building a group of three Killa-Kans! I am working on the first one as a proof of concept for the others. So far I've used a chopped up chap stick for the main body, plus some magic-sculpt. The size is fair currently, the final ratio will be different than GWs average Kan, but it will beef up a bit more as I start paneling and detailing.